AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Basketball Games on Android in the UK
Explore the Q4 2020 trends of the leading Basketball games on Android in the UK. Sensor Tower provides a glimpse into the downloads, revenue, and active users of these popular apps.
As the year 2020 came to a close, basketball enthusiasts in the United Kingdom engaged with their favorite sport through various mobile games on the Android platform. Sensor Tower's data provides insights into the performance of the top basketball games during the fourth quarter.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed consistent revenue throughout the quarter, peaking at around $2.1M during the holiday weeks. Downloads remained steady with a slight uptick to over 1.2K in the final weeks, while weekly active users hovered around 11K, with a notable increase to nearly 12K during the festive period.
Masomo Gaming's Basketball Arena: Online Game also saw a healthy revenue stream, with earnings reaching up to $1.8K early in the quarter. Downloads spiked to over 7.6K in mid-October before stabilizing around 4K towards the end of December. The game's weekly active users rose impressively from 7.6K to over 9K by the year's end.
Despite a late release in 2020, SLAM DUNK from TV Animation by Program Twenty Three managed to generate revenue, peaking at $3.9K in the final week of December. The game's downloads saw a significant initial interest with over 2.4K downloads but then gradually decreased. Active users followed a similar downward trend, starting at 1.7K and ending at 408.
Miniclip.com's Basketball Stars: Multiplayer experienced fluctuating revenue, with a highest reported figure of around $1K. The game saw a consistent number of downloads, ranging from 1.2K to 1.6K, and maintained a solid base of weekly active users, ending the quarter with 8.1K.
Finally, NBA SuperCard Basketball Game from 2K, Inc. - a Take-Two Interactive affiliate, showed promising growth in its debut month. The game's revenue quickly escalated to $2.9K in its third week post-launch. Downloads started strong at 3.5K and settled at 897 by the end of December, with weekly active users peaking at 2.8K shortly after release.
For more detailed analytics and insights, visit Sensor Tower, where the data behind these trends can help paint a broader picture of the mobile basketball game market in the UK.